Stellaris cloud lightning. Stellaris Dev Diary #318 - Announcing Astral Planes. Stellaris cloud lightning

 
 Stellaris Dev Diary #318 - Announcing Astral PlanesStellaris cloud lightning Go to Stellaris r/Stellaris

Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Cloud lightning is an L-size weapon with range 70 and average. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Cloud Lightning Conduits. Pure corvette would be my choice. The WLL, together with our proprietary Acousto-Optical Beam. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. . Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Enter the name of a ship to filter the entries in the table. Each one has a deposit of 6 society. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. 2. - Find the /common/component_templates folder. Consumes power. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. , where this weapon is any good? Try to put disrupters on it if you can. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. It can be issue when you have 3-6 battleships. I did some ad-hoc tests. 90% evasion is ~40% better than 80% evasion for example. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning is underrated in 1. I can't seem for the life of me figure out what this outcome does beside just EXIST. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. guymanthefourth • Fanatical Befrienders • 1 yr. So you miss out on Cloud Lightning. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. Stellaris. Their ships have no armour. STELLARIS 5. sav" into "ironman. Activate LIGHTNING with just one click and. Particles The Particles tech tree focuses on lasers, reactors and FTL. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. - Go to the Stellaris folder. MyOther_UN_is_Clever. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. nz was registered 9 years ago. If your save was local then you could do that thing with Windows that restores your system to a previous state. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Think like a space Protoss Archon. They are supposed to be L sized weapons but they don't appear as an option for that slot. The STELLARIS next-generation White Light Lasers (WLL), paired with optimally matched detectors from our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental questions. I always heard that if you put disruptors, you should only put disruptors. Arc emitter battleships do fine against the unbidden and the contingency. #2. In particular the Le Guin 2. I got my fleets wiped early on using cloud lightning without taking down a single ship. but the CL can go through armor and shields. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Cloud Lightning is only good if you're using Arc Emitters as well. If you kill it, you get a chunk of dark matter, and the system it. Lesser Cloud Entity: NAME_Lesser_Cloud_Entity. Replies. 3. They don't exist in my designer. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Click here to jump to that post. Large. Can't transfer saves between your local PC and GeForce Now. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. Eddek: NAME_Bemat_cruiser_02. 4 Stellaris Tech Id List – F to I. Yeah, you can do that. Those are grossly unrealistic numbers. json, and mods_registry. A kernel-based root solution for Android GKI devices. As it nears the ground, the negatively charged. rarely see empire use cloud lightning as weapon. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. However, this build has the disadvantage of range. 1 Localizations; 7 Network. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. The only time this reverses is against the Unbidden. Join. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Cerodil Jan 13 @ 8:08pm. Reply More posts you may like. using it now. Reply [deleted]. Cloud Lightning; Giga Cannon vs Kinetic Artillery). They are supposed to be L sized weapons but they don't appear as an option for that slot. 2. . Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Description Discussions 0 Comments 6 Change Notes . Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. I researched cloud lightning conduits in my latest game. I stick to Corvette spams until I can make Tesla Battlecruisers. However when I go in the ship designer they are not available as an option. nor for any other slot for that matter. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. The website is currently online. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. 1 beta][d173] Cloud Lightning not working Game Version [2. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. I don’t really know how to use destroyers, frigates, or cruisers 😬. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. STELLARIS 5 delivers the very best of our platform. 3 Stellaris Tech Id List – C to E. Subscribe to downloadExtra Ship Components 2. Its almost like two options are interchangeable. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Intracloud and Cloud-To-Cloud Lightning. Arculus, developed by CompoSecure, is the revolutionary new crypto security and cold storage wallet solution with a mission to promote crypto adoption by making it safe, simple, and secure for all. Medium. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. 1. Cloud Snagged Event chain outcomes. 1. It's better to have a cloud of 100 Corvettes with one disruptor apiece. However when I go in the ship designer they are not available as an option. Xenomorphs. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Each new adventure holds almost limitless possibilities. Particles (Tier 2) Cost: 2000, Weight: 0. Federations need to be removed from the Diplomacy tree. Exakan • Determined Exterminator • 2 yr. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. Mining Drone Lasers: tech_mining_drone_weapon_1. 1 day cooldown; 100% accuracyStellaris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1 comment. if it did 1% of all the damage to the hull, it's a miracle. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. I researched cloud lightning conduits in my latest game. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. I like the missile approach best, though. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . 9. Stellaris provides the foundation for you to build your. 类型:即时. 6, make Cloud Lightning lack a Minimum Range, like Lasers. A destroyer with lightning cloud and two s disruptors is a good, solid build. Can anyone give me some advice for erasing this terrible mistake?Stellaris. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. " I've had it work with 1 NPC in the federation. Pure shield/disruptor corvettes are deadly against the Contingency, for example. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. 1. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. nor for any other slot for that matter. And in this case totally unnecessary. 419K subscribers in the Stellaris community. Lich King. ; About Stellaris Wiki; Mobile view Computing The Computing tech tree focuses on Research, sensors and espionage. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. However when I go in the ship designer they are not available as an option. Favorite. The Thunder Magic will randomly strike the surrounding area, and if the. If it's not enough to one-shot what it's. See what else you can do to get the most out of your subscription. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. The other main weapon loadout is Neutron Launches with a Giga Cannon. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Bolt From the Blue. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. Itsalotus • Hive Mind • 1 yr. Awesome, thanks for the heads up. Bridge_of_Brown. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Rename "ironman. Well, usually it doesn't. Can fit into Extra-Large slots; 8. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . It has much lower damage and range, but very high tracking. So for a somewhat new person like me this sounds fantastic and that I should basically only use. This guide contains only examples of good ship designs. 7. I like playing with penetration weapons for thematic. nor for any other slot for that matter. EDIT - I stand corrected as noted below. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud lightning. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 0) Number of years since game start is greater than 10 (×2. Aug 6, 2020 @ 10:10pm Yes #1. Modified Cloud Lightning Conduits technology so that it can be researched. 6. 0 unless otherwise noted. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Is there a time, place, enemy, situation, etc. Stellaris 3. Psi avatar is almost entirely shield points with no armor and little actual health. It can. In version 3. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Technically true, but the math isn't intuitive. Archimedes4. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneDiscounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). It’s not as good as it was and I suspect I’m missing something. There are random debris clouds that spawn in some systems as well. View community ranking In the Top 1% of largest communities on Reddit. BEEIKLMRU. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. Regular missiles shred them. Supposed to be good for hull attack (100% penetration both shield and armor). Content is available under Attribution-ShareAlike 3. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. The home system is rather nice as well. 2. 2. 2 Plasma Launcher 2. Stellaris. Go to c:program. 3 hotfix patch. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). Species of Stellaris - Distant Worlds (3. Ironically, it seems to me while playing a Mil. 1 Tribute to Lost Moments id 9430 - 9440. Now, "performance vs fleet capacity used", that may be a different story. . 维护费:0. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Loaded an old savegame from the 2. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Sprites are electrical discharges that occur high above active thunderstorms. Darvin3 • 3 yr. You have the perfect start. Open the resulting gamestate file in a text editor. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Also, the void cloud lightning is better. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Strike craft skip shields, so it's not totally silly to use them alongside disruptors. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Crystals salvage = 2 tiers of hull health armour slot. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. Pray the RNG rolls low per shot. edit: Thanks for u/HoloRealism to point. 2. --------------. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They’re round, adorably puffs of fur native to the FF universe. • 2 yr. 8 i think, it can last months or years so yeah, no way to remove it. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. void cloud technology id cheat. One recent change that messed me up was in 3. My ships have lots of missiles and the void cloud has no armor, that should help right. Contents. Cloud lightning goes direct to hull. . Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Hebehr:. 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Language: English&中文. Lets break down every change coming to Stellaris with Patch 3. ago. (But then again, so do flak cannons if you have something, like fighters. Focused Cloud Lightning. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. In stellaris 2. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Subscribe. Unsubscribe Description. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. Cloud Entity: NAME_Cloud_Entity. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. dungeons and dragons worm worm crossover. This is because KA range is 120 and Cloud Lighntning is only 60. 90% evasion is ~40% better than 80% evasion for example. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. The cloud lightning bug seems to exist only in the 2. STELLARIS 8 STED. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. And the advantage increases as the number of repeatables. that weapon requires plasma weapons to research. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Community. We will ha. I forgot how to do it, been a while, but search the internet for it. Plasma is good, but it should also be paired with kinetic weapons. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. If you’ve ever played any Final Fantasy, chances are you know moogles. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. In Stellaris where snowballing leads to more snowballing, this is incredibly strong. Either way definitely have a titan in your fleet the auras are too valuable. 0 savegame and a brand. This appears to address issues like loading to 30% and stalling. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. But, I have no idea for larger ships. 84 average damage, and now outperforms 2x medium T3 disruptor (14. And yes , it does work. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. In summary, we present TauSense and show typical applications that benefit from this technology. Leviathans are easy. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. zip file (make a copy of it and rename the copy if you need to). The cost of war. so no reverse engineering. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. For the record, in stellaris 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Share. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. SirLordQuentinTrembleyIII. It makes a storm in the system slowing ships and fire rate. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2 The Lesser Messenger id 9430 - 9480. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However when I go in the ship designer they are not available as an option. Edit - destroying the shroud beacon prevents my fleet from moving through it, should also apply to other empires i would assume. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. 3 Garden of. rarely see empire use cloud lightning as weapon. The star itself always has a deposit of 6 physics. Vovarush. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Step 2: Research "Starhold" and "Carrier Operations". 1. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. The author of this topic has marked a post as the answer to their question. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Alle Rechte vorbehalten. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. What jumps out is the very low damage of the CL. . Bridge_of_Brown. (×1. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). #footer_privacy_policy | #footer. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. STELLARIS 8 FALCON sets a new speed standard for FLIM instruments. They don't exist in my designer. Stellaris: Suggestions. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. I like playing with penetration weapons for thematic. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. 1. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Also, the void cloud lightning is better. Preferably saving it locally so you can play your save offline. ago. Once you find the folder you can backup the files to another storage device. On a nice advice, never fight FE ships from long range, they will out damage you. Type in "debugtooltip", but without the " " in there. . But when I engage in combat, I. However, this build has the. 41) instead of being worse than 2x m T1 (8. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Cloud lightning + arc emitters + disruptors. 组件分类:武器组件. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. So that’s 6 fleets. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). 25 / ×2. Go to c:program filessteam.